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Old Jun 02, 2006, 05:58 AM // 05:58   #1
Draconic Rage Incarnate
 
Lasher Dragon's Avatar
 
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Default Trapninja

Profession: Ranger/Assassin (with Prot. Monk buddy)

Name: Trapninja

Type: Farming

Category: Damage

Attributes:
Expertise 13 (10 + 3 Superior Rune)
Wilderness Survival 16 (12 + 3 Superior Rune + 1 Traveler's Mask)
Shadow Arts 8

Skills Set:
Whirling Defense (Expertise)
Death's Charge (Shadow Arts)
Dust Trap (Wilderness Survival)
Barbed Trap (Wilderness Survival)
Flame Trap (Wilderness Survival)
Apply Poison (Wilderness Survival) OR Throw Dirt (Expertise)
Oath Shot {Elite} OR Trapper's Focus {Elite} (Expertise)
Recall (No Attribute)

Summary:
This build is pretty interesting... I was playing around with a 2-man farm team (this build and a Protection Monk). I put Recall on my Monk buddy as soon as we get in the map. We find a suitable mob and setup. The Monk hangs back well out of aggro range, I either Apply Poison OR hit Trapper's Focus, then he slaps a bunch of protective stuff on me (Spellbreaker, Mending, Protective Spirit, Succor, etc.). I then hit Whirling Defense and Death's Charge into combat. If you went with Trapper's Focus/Throw Dirt combo, Throw your Dirt in their eyes. Then plant Dust, Barbed, and Flame traps. If you brought Poison, Tab-Space until you get them poisoned and use Oath Shot to plant more traps - also keep an eye on your Whirling Defense, hit it if it starts to go.
When the shit hits the fan (or when I am out of energy or have all my traps cycling) I just cancel the Recall enchant and warp back to my monk buddy, which un-aggroes the mob. Then I start the process over.

Notes & Concerns:
This build would be incredible I think with multiple trapninjas and correspondent protect monks to back them up. 2-4 of them going in at the same time would be some nasty carnage, and the best part is the Monks never even have to engage the enemy.
I do need to retest this build however with the changes to Shadow Stepping... from the description of the change, I think it's still a feasible build, but I will need to field test again to verify I can Step far enough to ditch aggro.

Credit: Me.
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Old Jun 07, 2006, 12:46 AM // 00:46   #2
Krytan Explorer
 
Robin_Anadri's Avatar
 
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Neeeeeeaaat.

A team of these would be devastating... UW & FoW maybe!

*plots trying with her guild*

I think you might only need 1 monk per 2 trap ninjas though, as long as they went Mo/Me with Arcane echo - SB lasts 25 seconds or so with maxed DF and the 20% enchant weapon, and you can put multiple recalls on the same monk. (you can also cast recall on multiple people, if you can afford the energy pip, probably can't in this build, but it's amusing to poof to multiple people or have your choice of who you want to poof to.)
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